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- #Unity for mac low framrate Patch#
- #Unity for mac low framrate code#
- #Unity for mac low framrate download#
- #Unity for mac low framrate windows#
#Unity for mac low framrate windows#
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( 740604) - UI: Fixed object culling when unparenting from a mask type.It no longer returns Application.unityVersion. ( 764054) - OSX editor: Application.version now returns the application's version.(none) - Linux: Don't query displays when running in nographics mode.( 764054) - iOS: TouchInputModule and StandaloneInputModule will now handle all touch phases preventing unwanted module switches.( 775710) - iOS: Switching between different input fields will not leave input accessory fields on screen.(none) - iOS: Apple Pencil pressure will now be exposed the same way 3D Touch pressure already is.( 782653) - IL2CPP: Properly handle type casts and check for value type arrays when they are casted to generic collection interfaces.( 774638) - Graphics: Fixed a glitch in crunched compressed non-alpha texture after using sprite packer.(none) - Global Illumination: Fixed a Reflection Probe baking issue when multiple scenes are used in a project.(653592) - Global Illumination: Changing Reflection Probe component positioning in the inspector makes realtime probe black.( 663994) - Editor: Files with invalid names can no longer be dragged into a project.
#Unity for mac low framrate download#
(none) - Editor: Fixed Target Support module download URLs in Build Settings.
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#Unity for mac low framrate code#
This significantly reduces platform support module installation size as well as decreases generated C++ code linking time. Windows Store: On IL2CPP scripting backend, Unity players are now shipped as DLLs rather than static libraries.
#Unity for mac low framrate Patch#
The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.Īs always, patch releases are recommended only for users affected by those bugs fixed in that patch.
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